Monday, July 11, 2011

Shut put

INTRODUCTION TO SHOT PUT

The shot put is a track and field event involving "putting" (throwing in a pushing motion) a heavy metal ball—the shot—as far as possible. It is common to use the term "shot put" to refer to both the shot itself and to the putting (throwing) action.







Rules:
     Competitors take their throw from inside a marked circle 2.135 metres (7.00 ft) in diameter, with a stopboard approximately 10 centimetres (3.9 in) high at the front of the circle. The distance thrown is measured from the inside of the circumference of the circle to the nearest mark made in the ground by the falling shot, with distances rounded down to the nearest centimetre under IAAF, WMA, USATF, and NCAA rules.

Legal throws

 The following rules are adhered to for a legal throw:
Upon calling the athlete's name, they have sixty seconds to commence the throwing motion.
The athlete may not wear gloves; IAAF rules permit the taping of individual fingers, however under NCAA rules the athlete may not tape their fingers, except to cover a cut or open wound.
The athlete must rest the shot close to the neck, and keep it tight to the neck throughout the motion.
The shot must be released above the height of the shoulder, using only one hand.
The athlete may touch the inside surface of the circle or stopboard, but must not touch the top or outside of the circle or stopboard, or the ground beyond the circle. Limbs may however extend over the lines of the circle in the air.
The shot must land in the legal sector (34.92°) of the throwing area.
The athlete must exit the throwing circle from the back.

Foul throws

Foul throws occur when an athlete:
Does not pause within the circle before beginning the throwing motion.
Does not begin the throwing movement within sixty seconds of having his or her name called.
Allows the shot to drop below his shoulder or outside the vertical plane of his shoulder during the put.
During the throwing motion, touches with any part of the body (including shoes):
the top or ends of the stopboard
the top of the iron ring
anywhere outside the circle.
Throws a shot which either falls outside the throwing sector or touches a sector line on the initial impact.
Leaves the circle before the shot has landed.
Does not exit from the rear half of the circle.

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